


The easiest way to experience it yourselves is to lock the Framerate in these games to 30 via Rivatuner or Nvidia Inspector.

I'd rather have a proper SMAA implementation like the SweetFX Injector or ReShade offers which is definitely better, without side-effects. I really hope devs wont use that terrible Antialiasing method in future games. Like Far Cry 4, Fallout 4, Alien Isolation, Project Cars and quite a few more. this seems to be a big problem within Unreal Engine 4 (Not just UE4, but also other Engines like Cryengine.) and alot of Games use it already. it might remove more jaggies, but it's really ugly. Please no Temporal Antialiasing :/ It has the really annoying artifacting side-effect called "Ghosting" or Blurring/Smearing.
